#include <iostream>
using namespace std;
class Student{
public:
Student(char *name, int age, float score);
public:
friend void show(Student *pstu); //将show()声明为友元函数
private:
char *m_name;
int m_age;
float m_score;
};
Student::Student(char *name, int age, float score): m_name(name), m_age(age), m_score(score){ }
//非成员函数
void show(Student *pstu){
cout<<pstu->m_name<<"的年龄是 "<<pstu->m_age<<",成绩是 "<<pstu->m_score<<endl;
}
int main(){
Student stu("小明", 15, 90.6);
show(&stu); //调用友元函数
Student *pstu = new Student("李磊", 16, 80.5);
show(pstu); //调用友元函数
return 0;
}
运行结果:
void show(){
cout<<m_name<<"的年龄是 "<<m_age<<",成绩是 "<<m_score<<endl;
}
成员函数在调用时会隐式地增加 this 指针,指向调用它的对象,从而使用该对象的成员;而 show() 是非成员函数,没有 this 指针,编译器不知道使用哪个对象的成员,要想明确这一点,就必须通过参数传递对象(可以直接传递对象,也可以传递对象指针或对象引用),并在访问成员时指明对象。
#include <iostream>
using namespace std;
class Address; //提前声明Address类
//声明Student类
class Student{
public:
Student(char *name, int age, float score);
public:
void show(Address *addr);
private:
char *m_name;
int m_age;
float m_score;
};
//声明Address类
class Address{
private:
char *m_province; //省份
char *m_city; //城市
char *m_district; //区(市区)
public:
Address(char *province, char *city, char *district);
//将Student类中的成员函数show()声明为友元函数
friend void Student::show(Address *addr);
};
//实现Student类
Student::Student(char *name, int age, float score): m_name(name), m_age(age), m_score(score){ }
void Student::show(Address *addr){
cout<<m_name<<"的年龄是 "<<m_age<<",成绩是 "<<m_score<<endl;
cout<<"家庭住址:"<<addr->m_province<<"省"<<addr->m_city<<"市"<<addr->m_district<<"区"<<endl;
}
//实现Address类
Address::Address(char *province, char *city, char *district){
m_province = province;
m_city = city;
m_district = district;
}
int main(){
Student stu("小明", 16, 95.5f);
Address addr("陕西", "西安", "雁塔");
stu.show(&addr);
Student *pstu = new Student("李磊", 16, 80.5);
Address *paddr = new Address("河北", "衡水", "桃城");
pstu -> show(paddr);
return 0;
}
运行结果:'Address' has not been declared。类的提前声明和函数的提前声明是一个道理。Address addr; //企图使用不完整的类来创建对象
因为创建对象时要为对象分配内存,在正式声明类之前,编译器无法确定应该为对象分配多大的内存。编译器只有在“见到”类的正式声明后(其实是见到成员变量),才能确定应该为对象预留多大的内存。在对一个类作了提前声明后,可以用该类的名字去定义指向该类型对象的指针变量(本例就定义了 Address 类的指针变量)或引用变量(后续会介绍引用),因为指针变量和引用变量本身的大小是固定的,与它所指向的数据的大小无关。
#include <iostream>
using namespace std;
class Address; //提前声明Address类
//声明Student类
class Student{
public:
Student(char *name, int age, float score);
public:
void show(Address *addr);
private:
char *m_name;
int m_age;
float m_score;
};
//声明Address类
class Address{
public:
Address(char *province, char *city, char *district);
public:
//将Student类声明为Address类的友元类
friend class Student;
private:
char *m_province; //省份
char *m_city; //城市
char *m_district; //区(市区)
};
//实现Student类
Student::Student(char *name, int age, float score): m_name(name), m_age(age), m_score(score){ }
void Student::show(Address *addr){
cout<<m_name<<"的年龄是 "<<m_age<<",成绩是 "<<m_score<<endl;
cout<<"家庭住址:"<<addr->m_province<<"省"<<addr->m_city<<"市"<<addr->m_district<<"区"<<endl;
}
//实现Address类
Address::Address(char *province, char *city, char *district){
m_province = province;
m_city = city;
m_district = district;
}
int main(){
Student stu("小明", 16, 95.5f);
Address addr("陕西", "西安", "雁塔");
stu.show(&addr);
Student *pstu = new Student("李磊", 16, 80.5);
Address *paddr = new Address("河北", "衡水", "桃城");
pstu -> show(paddr);
return 0;
}
第 24 行代码将 Student 类声明为 Address 类的友元类,声明语句为:
friend class Student;
有的编译器也可以不写 class 关键字,不过为了增强兼容性还是建议写上。
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